Update 10 - Build Release


Hi! Sorry for the radio silence. I've been hard at work on Delver, and now I've got a build of the game I'm happy to post publicly.

There's still work to be done, bugs to be fixed, improvements to be made, but I feel confident this is the overall shape I want this project to have and that basically everything is here, and if people want to give it a shot they're welcome to do so.

One of the big struggles I've had settling on this game, a struggle I feel is not fully resolved in this build, is the tone and the amount of dialogue. When I started adding writing to the game, I was very keen to add a lot of it. Dialogue trees, multidimensional characters, a plot with a big twist in it, etc. I spent a fair amount of time on this and you'll still see a lot of evidence of it in this version of the game, but the more time I spent on it the less comfortable I felt with it. Ultimately, this game is really about doing a lot of dungeon battles, and the story I was writing was just pulling in a totally different direction. I decided in the end to make everything much more simpler, much more dragon quest. You have a quest, you have simple objectives, go and do them. I think this fits much better with the way the game plays, but there's still a lot of leftovers that you might encounter- a lot of dialogue with party members if you go to the right place.

Well, anyway, the game is uploaded and you can play it, it has quests, dungeons, a final boss. If you do try it I hope you let me know what you think. I'm going to keep working on it, removing the parts that don't quite make sense, polishing the rest. I'll post comprehensive update notes as I go.

Files

Delver_Windows_1.0.zip 97 MB
66 days ago

Get Dungeon Delving

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